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“UbuntuHelp:Games/Native/Quake2”的版本间的差异

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{{From|https://help.ubuntu.com/community/Games/Native/Quake2}}
 
{{From|https://help.ubuntu.com/community/Games/Native/Quake2}}
 
{{Languages|UbuntuHelp:Games/Native/Quake2}}
 
{{Languages|UbuntuHelp:Games/Native/Quake2}}
 
 
 
== Quake 2 ==
 
== Quake 2 ==
 
Instructions to install Quake 2 and popular Quake 2 mods.
 
Instructions to install Quake 2 and popular Quake 2 mods.
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cp -r /cdrom/Install/Data/baseq2 /<path to install>/quake2
 
cp -r /cdrom/Install/Data/baseq2 /<path to install>/quake2
 
</nowiki></pre>
 
</nowiki></pre>
 
 
==== Binaries ====
 
==== Binaries ====
 
<pre><nowiki>
 
<pre><nowiki>
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tar xvzf quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz
 
tar xvzf quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz
 
</nowiki></pre>
 
</nowiki></pre>
 
 
==== Launcher ====
 
==== Launcher ====
 
<pre><nowiki>
 
<pre><nowiki>
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echo exec ./quake2 \"\$\@\" >> quake2_
 
echo exec ./quake2 \"\$\@\" >> quake2_
 
</nowiki></pre>
 
</nowiki></pre>
 
 
==== md5sum ====
 
==== md5sum ====
 
<pre><nowiki>
 
<pre><nowiki>
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c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak
 
c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak
 
</nowiki></pre>
 
</nowiki></pre>
 
 
=== Troubleshooting ===
 
=== Troubleshooting ===
 
 
==== Rendering ====
 
==== Rendering ====
 
<pre><nowiki>
 
<pre><nowiki>
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ln -s libGL.so opengl32
 
ln -s libGL.so opengl32
 
</nowiki></pre>
 
</nowiki></pre>
 
 
==== Sound ====
 
==== Sound ====
 
If you have no sound with the following error message in console
 
If you have no sound with the following error message in console
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add "echo 'quake2 0 0 direct' > /proc/asound/card0/pcm0p/oss" above : exit 0
 
add "echo 'quake2 0 0 direct' > /proc/asound/card0/pcm0p/oss" above : exit 0
 
</nowiki></pre>
 
</nowiki></pre>
 
 
=== Playing ===
 
=== Playing ===
 
==== GL Renderer ====
 
==== GL Renderer ====
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./quake2 +set vid_ref softx
 
./quake2 +set vid_ref softx
 
</nowiki></pre>
 
</nowiki></pre>
 
 
== Quake 2 Mods ==
 
== Quake 2 Mods ==
 
* [[UbuntuHelp:Games/Native/Quake2/Mods/ActionQuake2|Action Quake2]]
 
* [[UbuntuHelp:Games/Native/Quake2/Mods/ActionQuake2|Action Quake2]]
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* [[UbuntuHelp:Games/Native/Quake2/Mods/RocketArenaQ2|Rocket Arena Q2]]
 
* [[UbuntuHelp:Games/Native/Quake2/Mods/RocketArenaQ2|Rocket Arena Q2]]
 
* [[UbuntuHelp:Games/Native/Quake2/Mods/ThreeWaveCTF|ThreeWave Capture The Flag]]
 
* [[UbuntuHelp:Games/Native/Quake2/Mods/ThreeWaveCTF|ThreeWave Capture The Flag]]
 
 
== Web Links ==
 
== Web Links ==
 
* http://www.idsoftware.com/
 
* http://www.idsoftware.com/
 
* http://en.wikipedia.org/wiki/Quake_II
 
* http://en.wikipedia.org/wiki/Quake_II
 
 
== Comments ==
 
== Comments ==
 
 
Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo
 
Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo
The <code><nowiki>quake2</nowiki></code> package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot [[DateTime(2006-08-27T02:41:11Z)]]
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The <code><nowiki>quake2</nowiki></code> package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot <<DateTime(2006-08-27T02:41:11Z)>>
****** Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo
+
* Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo
 
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[[category:CategoryGames]]
 
[[category:CategoryGames]]
  
 
[[category:UbuntuHelp]]
 
[[category:UbuntuHelp]]

2009年5月14日 (四) 16:06的最新版本

Quake 2

Instructions to install Quake 2 and popular Quake 2 mods.

Installation (CD-ROM)

Data Files

mkdir /<path to install>/quake2
mount /cdrom
cp -r /cdrom/Install/Data/baseq2 /<path to install>/quake2

Binaries

cd /<path to install>/quake2
wget ftp://ftp.idsoftware.com/idstuff/quake2/unix/quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz
tar xvzf quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz

Launcher

echo \#\!/bin/sh > quake2_
echo cd \"/<path to install>/quake2\" >> quake2_
echo exec ./quake2 \"\$\@\" >> quake2_

md5sum

f77d245ef7f011617625ad8ee0d0588e  baseq2/gamei386.so
1ec55a724dc3109fd50dde71ab581d70  baseq2/pak0.pak
c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak

Troubleshooting

Rendering

sudo echo /<path to isntall>/quake2 > etc/quake2.conf
ln -s /usr/lib32/libGL.so.1 libGL.so
ln -s libGL.so opengl32

Sound

If you have no sound with the following error message in console

/dev/dsp: Input/output error
Could not mmap /dev/dsp

you can try the following fix

sudo vi /etc/init.d/bootmisc.sh
add "echo 'quake2 0 0 direct' > /proc/asound/card0/pcm0p/oss" above : exit 0

Playing

GL Renderer

./quake2 +set vid_ref glx

Software Renderer

./quake2 +set vid_ref softx

Quake 2 Mods

Web Links

Comments

Quake 2 is in Multiverse, and is called quake2. (However, for me it fails with a message: Error: Couldn't load pics/colormap.pcx ) -- Warbo The quake2 package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot <<DateTime(2006-08-27T02:41:11Z)>>

  • Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo