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“Kernel Panic”的版本间的差异

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==安装==
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Kernel Panic (缩写KP) 是一个关于计算机的 Spring MOD。 “Bits and bytes wage war in a matrix of DOOM!”
  apt://spring-mods-kernelpanic
+
  
Kernel Panic
 
http://jobjol.nl/1684
 
  
完全免费(Public Domain),更新极快,计算机程序背景。容量极小的游戏————使用全几何图形,KISS原则。
+
全部的资源就是时间和空间,没有金属,没有经济,全部免费,一切都是争取时间争夺地盘。更多的工厂,快速的扩张侵略——KP攻略。
  
  
  "Metal To Geo" option is meant to allow Kernel Panic to be played on maps without geovents:
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==安装==
- Auto: Count the geovents, and if there are not enough, also turns metal spots into geovents.
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- Metal: Remove geovents, and then turn metal spots into geovents.
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- Geo: Leave the map as it is.
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- Both: Keep geovents and turn metal spots into additional geovents.
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The "ONS" option is meant to make the game friendlier to newbies, especially in wide level gap differences teams, by surrounding all homebases and minifacs that are not on the territory limits by shields that render them invulnerable:
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  apt://spring-mods-kernelpanic
- ONS: Disabled : Normal game, without any of those spherical shields.
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- ONS: Homebase only : Homebase shielded as long as one other building is up.
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==主链接==
- ONS: Weak : Every extremities of the allied network is unshielded, non extremities are shielded.
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*[http://spring.clan-sy.com/wiki/Kernel_Panic Spring Wiki页]
- ONS: Strong : Only the furthest extremities of the allied network are unshielded, non extremities or closer extremities are shielded.
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*[http://jobjol.nl/1684 Kernel Panic发布页]
- ONS: Ultra : Only the buildings near enemies buildings are unshielded, everything else is shielded.
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 +
完全免费(Public Domain),更新极快,配置要求低,容量极小的游戏————使用全几何图形,KISS原则。bit vs byte背景。
  
The "Save Our Mem" option is a special gamemode where:
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大概只要支持OpenGL硬件加速即可运行。
- Each datavent covered give you a "sector" of memory
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- Every lost unit leaves a "Memory leak", displayed as a team colored circle
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- Memory leaks remain until free'ed by the touch of a friendly unit
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- Everys second, every memory leak decrease the amount of memory you have
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- When you are out of memory, all your mobiles units are destroyed, and your building heavily damaged.
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The input number of the mod option the sector size (amount of memory per sector). Or 0 for disabled. Negative mean insta death when out of mem.
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The "Color Wars" option is a special gamemode where:
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==游戏模式==
- When a timer elapse, all units turn into blocks.
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- Those blocks spread until the whole map is covered.
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- The player with most blocks is declared winner.
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输入定时s the timer, in minutes. Or 0 for disabled.
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"Remove special buildings and abilities"  :
 
"Remove special buildings and abilities"  :
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- 所有主基地强制成为system阵营主基地 (kernel)
 
- 所有主基地强制成为system阵营主基地 (kernel)
  
阵营介绍
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"Heroes of Mainframe / Defense of the ENIACs" 是超级游戏组
通用
+
 
 +
- 不是RTS,游戏变成射击类
 +
- 用键盘方向键控制鼠标瞄准,左键攻击
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- 其他单位受到AI控制
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- 玩家单位超强
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- Since only the homebase can rebuild your hero, I'd advise to use the homebase ONS mod option, or at least the "Kill homebase" end condition.
 +
 
 +
- Each team can only have as many simultaneous "heroes" as there are human players in that team. So AI-Bot teams do not have heroes, and when several human players are team sharing, each will get his own hero.
 +
==阵营介绍==
 +
===通用===
 
Bad Block坏块:阻止小单位移动的墙。容易被Debug或者Byte之类销毁。  
 
Bad Block坏块:阻止小单位移动的墙。容易被Debug或者Byte之类销毁。  
  
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Debug: 简单消除Bad Block和Logic Bomb,由Assembler/Trojan使用。
 
Debug: 简单消除Bad Block和Logic Bomb,由Assembler/Trojan使用。
阵营System / CPU 
 
主基地Kernel可以建造4种单位,速度消耗类——bit圆型,战斗型——byte八面体(攻击时分成两半),远程战斗型——Pointer六面体(攻击时静止变成火炮状),还有建设型——圆饼状。
 
Byte一次性耗损自身散布大量地雷。
 
圆饼Assembler可以建造Socket(注意,这里只允许单体建设,多个不能协作加速),装备雷达,速度慢,可以检测到隐形单位和地雷。
 
  
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===阵营System / CPU===
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 +
====单位====
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主基地Kernel可以建造4种单位,
 +
;速度消耗类——bit圆型,
 +
;战斗型——byte八面体(攻击时分成两半),
 +
;远程战斗型——Pointer六面体(攻击时静止变成火炮状),
 +
;建设型——圆饼状Assembler
 +
 +
 +
Byte一次性耗损自身散布大量地雷。
 +
圆饼建造Socket(只允许单体建设,多个不能),自身装备雷达,速度慢,可以检测到隐形单位和地雷。
 +
====建筑====
 
工厂Socket——在特定地方(别的游戏的金属资源处)建设,生产bit,速率和主基地一样
 
工厂Socket——在特定地方(别的游戏的金属资源处)建设,生产bit,速率和主基地一样
 
Bad block坏块——阻止对方建设
 
Bad block坏块——阻止对方建设
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终端Terminal,发送终止信号——就像弹道导弹一样,指定地图某个位置发射。一次性销毁对方重要建筑或大批部队。
 
终端Terminal,发送终止信号——就像弹道导弹一样,指定地图某个位置发射。一次性销毁对方重要建筑或大批部队。
  
基本技巧:
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====CPU 阵营====
CPU 阵营:
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 +
 
 
抢占资源,用圆形bit探测骚扰辅助战斗,有时可以踩地雷,也许充当主力破坏敌人建筑,另外就是牵引火炮,探出敌人位置使得远程战斗的方块可以攻击。大规模进攻使用byte八面体,2-3个即可快速破坏设施,还可能全身而退,散一次地雷。  
 
抢占资源,用圆形bit探测骚扰辅助战斗,有时可以踩地雷,也许充当主力破坏敌人建筑,另外就是牵引火炮,探出敌人位置使得远程战斗的方块可以攻击。大规模进攻使用byte八面体,2-3个即可快速破坏设施,还可能全身而退,散一次地雷。  
 
阵营 Hacker 黑客
 
阵营 Hacker 黑客

2010年4月3日 (六) 09:03的版本

Kernel Panic (缩写KP) 是一个关于计算机的 Spring MOD。 “Bits and bytes wage war in a matrix of DOOM!”


全部的资源就是时间和空间,没有金属,没有经济,全部免费,一切都是争取时间争夺地盘。更多的工厂,快速的扩张侵略——KP攻略。


安装

 apt://spring-mods-kernelpanic

主链接

完全免费(Public Domain),更新极快,配置要求低,容量极小的游戏————使用全几何图形,KISS原则。bit vs byte背景。

大概只要支持OpenGL硬件加速即可运行。

游戏模式

"Remove special buildings and abilities" : - 移除 SIGTERM, Obelisk, Firewall, … 之类特殊能力 - Removes NX flag, MineLauncher, Exploit, Dispatch from Connection, ...

"Force all factions to system" - 所有主基地强制成为system阵营主基地 (kernel)

"Heroes of Mainframe / Defense of the ENIACs" 是超级游戏组

- 不是RTS,游戏变成射击类 - 用键盘方向键控制鼠标瞄准,左键攻击 - 其他单位受到AI控制 - 玩家单位超强 - Since only the homebase can rebuild your hero, I'd advise to use the homebase ONS mod option, or at least the "Kill homebase" end condition.

- Each team can only have as many simultaneous "heroes" as there are human players in that team. So AI-Bot teams do not have heroes, and when several human players are team sharing, each will get his own hero.

阵营介绍

通用

Bad Block坏块:阻止小单位移动的墙。容易被Debug或者Byte之类销毁。

Logic Bomb制导炸弹:使用Assembler/Trojan制造的地理。一发解决Bit,并有大的范围伤害,而且不会连锁反应。最多64个。

Debug: 简单消除Bad Block和Logic Bomb,由Assembler/Trojan使用。

阵营System / CPU

单位

主基地Kernel可以建造4种单位,

速度消耗类——bit圆型,
战斗型——byte八面体(攻击时分成两半),
远程战斗型——Pointer六面体(攻击时静止变成火炮状),
建设型——圆饼状Assembler


Byte一次性耗损自身散布大量地雷。 圆饼建造Socket(只允许单体建设,多个不能),自身装备雷达,速度慢,可以检测到隐形单位和地雷。

建筑

工厂Socket——在特定地方(别的游戏的金属资源处)建设,生产bit,速率和主基地一样 Bad block坏块——阻止对方建设 地雷Mine——任意地面铺设 终端Terminal,发送终止信号——就像弹道导弹一样,指定地图某个位置发射。一次性销毁对方重要建筑或大批部队。

CPU 阵营

抢占资源,用圆形bit探测骚扰辅助战斗,有时可以踩地雷,也许充当主力破坏敌人建筑,另外就是牵引火炮,探出敌人位置使得远程战斗的方块可以攻击。大规模进攻使用byte八面体,2-3个即可快速破坏设施,还可能全身而退,散一次地雷。 阵营 Hacker 黑客 Security Hole主基地 Window:工厂 Obelisk:这个建筑是一种基地弹道战术武器,每40秒发射一发。粉红色的光芒出现表示准备完成,爆炸地点产生大量毒气。造成大约1000伤害并且把云雾中的敌人变为Virus,射程有限,通常对抗 Best used against stationnary herds of Bits/Bugs.

Virus: A crappy little swarm unit. It cannot be built but is produced when killing enemy units with certain weapons. Namely, the Virus, the Worm, and the Obelisk.

Bug: The Hacker spam unit. The Bug is weaker than the Bit but can sense movement outside of its LOS. It has a stronger weapon and more range but cannot shoot at things behind it or through friendly units and won't take much damage before dying. The mine ability of the old bug has been removed. Instead it can now morph into the Exploit with the deploy button, or the bombard button.

Exploit:bug cannon的新名字, It's a building the Bug morphs into with the deploy or bombard command. The Exploit is a stationary artillery emplacement that does more damage the further the target is away. Even more frail than the Bug, so don't let any foe come near.

Denial of Service: Not an artillery, but close: fire a beam that stun units. For bigger targets it'll take longer to stun them so perform a DDoS (use multiple) to stun them fast. Once the DoS stops firing the target will quickly unfreeze. It moves faster than the pointer but causes a particle trail that can be seen from far away.

Worm: The worm is a sneaky assassin, travelling cloacked, then surfacing only to kill many bits at once with its large area of effect weapon, which turn any slain units into virus. The worm large splash damage will damage your own units. However, it does practicaly no damage against other worms or virus. When cloacked, the worm does not automatically attack, you have to give attack orders manually. If you'd rather have your worms auto-attack even when cloacked, set autohold to off. The autohold setting of new worms is inherited from the Security Hole.

Trojan: This unit is your constructor as well as radar platform (needed for detecting mines and cloaked units), just like the assembler. It builds all the same stuff as the assembler, except it has the window instead of the socket and the obelisk instead of the terminal. 基本技巧:

可以变形的初级兵种可以到处布防,但是易于摧毁,Worm是重装武器,


阵营 Network 网络 Packet The network faction is built around mobility,小工厂 (Ports) 不公开生产单位,而是将它们放入cache缓存 (the Buffer)。Packet can be materialized at any teleporter unit (currently that means the Port and the Connection), it's also possible to move the Packets back into the Buffer by making them enter a teleport.

Carrier:基地类似 Kernel和Security Hole

Port: The production building. It puts Packets into the Buffer, to materialize them select the Dispatch command. Dispatch will send 12 Packets if available, you can hold ALT when giving the order to make the Port dispatch until the Buffer is empty.

Packet:基本的骚扰单位,最快,但是最弱。

Connection: Mostly a mobile teleporter (i.e. can dispatch Packets and let them enter like a Port). The Connection has decent armor and an arc beam that can do a lot of damage to single targets and has good range. It can defeat most large units one on one but engaging Bytes will probably result in pointer fire which the Connection cannot withstand and the arc beam is not optimal for engaging swarms.

Flow:飞行单位。很慢,可以攻击轻型单位,但对交火来说过于脆弱。 (spam units and fire support) but it's highly vulnerable to return fire. If you want to use them in open combat give them a meatshield and hope the enemy doesn't field long range units, Pointers, DoSes and Connections make short work of Flows if they hit.

Gateway:建造,轻装甲

Firewall: This building can cover units (affects friendly units in a certain radius around the target location) in a protective shield for 20 seconds. The shield halves all damage the unit receives and throws the other half back at the attacker. Touhou:

touhou faction was added for lulz, the characters are copyrighted by ZUN.

Magic Circle:主基地

Small Circle:小工厂

Fairy妖精:一发3行攻击,适合群体战斗

Reimu Hakurei:对付骚扰型单位,发射一排冲击波

Marisa Kirisame:对付装甲单一伤害的高威力攻击

Alice Margatroid:建造