Blender2.5x-2.6完全教程 1.4.2
来自Ubuntu中文
第 1.4.2 节 编辑 (editing)
以下为Editing编辑标签页里的可修改选项信息:
Link Materials To | 切换材料链接到物体数据或物体块 | Toggle whether the materials is linked to object data or the object block | |
ObData | 物体数据 | √ | |
Object | 物体 | ||
New Objects | 新物体 | ||
Enter Edit Mode | 添加一个新物体后自动进入编辑模式 | Enter Edit Mode automatically after adding a new object | |
Align To | 从一个3D视图菜单添加物体时,对齐物体到视图方向或世界坐标 | When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates | |
View | 视图 | ||
World | 世界 | √ | |
Undo | 撤销 | ||
Global Undo | 全局撤销,实现撤销操作需要在内存中保留完整的文件备份,所以会占用额外的内存 | √ | Global Undo works by keeping a full copy of the file itself in memory, so takes extra memory |
Steps | 可撤销的步数(较小的值节省内存) | 32 (0~64) | Number of undo steps available (smaller values conserve memory) |
Memory Limit | 最大可用内存限制(MB兆字节,0则无限制) | 0 (0~32767) | Maximun memory usage in megabytes (0 means unlimited) |
Grease Pencil | 油彩铅笔 | ||
Manhattan Distance | 曼哈顿距离,勾画线条时(滚轮)鼠标每次轴转对应移动的像素数) | 1 (0~100) | Pixels moved by mouse per axis when drawing stroke |
Euclidean Distance | 欧几里德距离,勾画线条时包括每个像素对应鼠标移动的距离 | 2 (0~100) | Distance moved by mouse when drawing stroke (in pixels) to include |
Eraser Radius | 橡皮擦半径 | 25 (0~100) | Radius of eraser 'brush' |
Smooth Stroke | 圆滑处理最终完成练条 | √ | Smooth the final stroke |
Playback | 播放 | ||
Allow Negative Frames | 当前帧编号数可手动设置为负数帧 | Current frame number can be manually set to a negative frames | |
Keyframing | |||
√