Blender2.5x-2.6完全教程 3.3.7:修订间差异
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=第 3.3.7 节 点线面的排序 (sort)= | =第 3.3.7 节 点线面的排序 (sort)= | ||
= 编写中 = | |||
{| align=center border=0 style="width: 80%;" | |||
|+ '''Sort Mesh Elements 网格元素排序''' | |||
|- bgcolor=#FFDDAA | |||
| style="width: 20%;" | Type | |||
| style="width: 10%;" | (下拉菜单) | |||
| style="width: 10%;" | 类型 | |||
| style="width: 38%;" | Type of re-ordering operation to apply | |||
| style="width: 22%;" | 重新排序操作的应用类型 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Reverse | |||
| 反向 | |||
| | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Randomize | |||
| | |||
| 随机 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Selected | |||
| | |||
| 已选 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Material | |||
| | |||
| 材质 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Cursor Distance | |||
| | |||
| 游标距离 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | View X Axis | |||
| | |||
| 视图X轴向 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | View Z Axis | |||
| | |||
| 视图Z轴向 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Vertice | |||
| (可选按钮) | |||
| 顶点 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Edges | |||
| (可选按钮) | |||
| 棱线 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Faces | |||
| (可选按钮) | |||
| 基面 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Reverse | |||
| (可勾选) | |||
| 反向 | |||
| | |||
| | |||
|} | |||
*View视图里默认已有并已选中Cube立方体 ⇒ X 删除,回车确认 ⇒ Shift A 添加 ⇒ Mesh 网格物体 ⇒ | *View视图里默认已有并已选中Cube立方体 ⇒ X 删除,回车确认 ⇒ Shift A 添加 ⇒ Mesh 网格物体 ⇒ | ||
===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== | ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== |
2012年8月28日 (二) 17:39的版本
第 3.3.7 节 点线面的排序 (sort)
编写中
Type | (下拉菜单) | 类型 | Type of re-ordering operation to apply | 重新排序操作的应用类型 |
Reverse | 反向 | |||
Randomize | 随机 | |||
Selected | 已选 | |||
Material | 材质 | |||
Cursor Distance | 游标距离 | |||
View X Axis | 视图X轴向 | |||
View Z Axis | 视图Z轴向 | |||
Vertice | (可选按钮) | 顶点 | ||
Edges | (可选按钮) | 棱线 | ||
Faces | (可选按钮) | 基面 | ||
Reverse | (可勾选) | 反向 |
- View视图里默认已有并已选中Cube立方体 ⇒ X 删除,回车确认 ⇒ Shift A 添加 ⇒ Mesh 网格物体 ⇒