Blender2.5x-2.6完全教程 3.5.5:修订间差异

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创建一球体,放大N倍,体积吸附,移动立方体时,立方体不会跑出球外。(注意,按G时,鼠标不要放在立方体上,否则立方体会自己吸附自己,造成越来越小或越来越大。)
创建一球体,放大N倍,体积吸附,移动立方体时,立方体不会跑出球外。(注意,按G时,鼠标不要放在立方体上,否则立方体会自己吸附自己,造成越来越小或越来越大。)
    Volume: the target will be a whole mesh volume – the first one found below the mouse cursor. Unlike the other ones, this option controls (in the current view space) the depth (i.e. Z-coordinates in view space) of the transformed element, which is placed at the current “volume center”. This “volume center” can be determined in two different ways, depending on the new “monkey” button that shows up:
        When disable, the snapped element will be at the mid-distance between the two first faces found below the mouse cursor.
        When enabled, the snapped element will be at the mid-distance between the nearest and farest faces found below the mouse cursor.


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2012年8月23日 (四) 19:54的版本

第 3.5.5 节 表面投射吸附体积 (snap)

表面投射吸附体积 (snap)
flip 反转
slide 滑动
  • View视图里默认已有并已选中Cube立方体 ⇒ X 删除,回车确认 ⇒ Shift A 添加 ⇒ Mesh 网格物体 ⇒

按Shift Tab键打开Snap吸附捕捉,按Shift Ctrl Tab键在Snap Element 吸附捕捉元素的类型菜单里选择Face面,然后在3D View视图下方菜单栏的Snap Target吸附捕捉目标部分的按钮右边,有一个“圆球带四个点”符号的按钮,这就表面吸附按钮,点击这个按钮,即打开了Project individual elements on the surface of other objects把顶点布置到其他物体表面的功能。现在按G键,移动鼠标,把这一圈顶点移动到圆柱体上,点击一下鼠标左键确定,然后按着鼠标中键旋转3D View视图观察,可以看到,这一圈顶点已经“贴”在了圆柱体的表面上。

但是现在这个贴在圆柱体上的一圈顶点并不是完美的圆形,这是因为我们在进行表面吸附的操作时采用的是User Persp透视图从斜上方向下观察和操作,如果希望在圆柱体表面上贴出一个一圈完美的圆形顶点,可以这样做:按Crl Z键取消刚才的表面吸附操作,按小键盘的3键切换到Right右视图,再次确认一下现在表面吸附按钮已经打开,这一圈顶点也是处于被选中的状态,按S键缩放,移动鼠标把这一圈顶点缩小一些,鼠标左键点击一下确定,再按G键移动鼠标把这一圈顶点放在圆柱体上,鼠标左键点击一下确定,可以看到,这一圈顶点贴在圆柱体表面上呈现出的是完美的圆形。

consider objects as whole when finding volume center

创建一球体,放大N倍,体积吸附,移动立方体时,立方体不会跑出球外。(注意,按G时,鼠标不要放在立方体上,否则立方体会自己吸附自己,造成越来越小或越来越大。)

   Volume: the target will be a whole mesh volume – the first one found below the mouse cursor. Unlike the other ones, this option controls (in the current view space) the depth (i.e. Z-coordinates in view space) of the transformed element, which is placed at the current “volume center”. This “volume center” can be determined in two different ways, depending on the new “monkey” button that shows up: 
       When disable, the snapped element will be at the mid-distance between the two first faces found below the mouse cursor.
       When enabled, the snapped element will be at the mid-distance between the nearest and farest faces found below the mouse cursor. 


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