特殊:Badtitle/NS100:Games/Native/Quake2:修订间差异

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Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo
Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo
    The <code><nowiki>quake2</nowiki></code> package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot [[DateTime(2006-08-27T02:41:11Z)]]
The <code><nowiki>quake2</nowiki></code> package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot [[DateTime(2006-08-27T02:41:11Z)]]
****** Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo
****** Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo



2007年5月24日 (四) 09:53的版本

{{#ifexist: :Games/Native/Quake2/zh | | {{#ifexist: Games/Native/Quake2/zh | | {{#ifeq: {{#titleparts:Games/Native/Quake2|1|-1|}} | zh | | }} }} }} {{#ifeq: {{#titleparts:Games/Native/Quake2|1|-1|}} | zh | | }}


Quake 2

Instructions to install Quake 2 and popular Quake 2 mods.

Installation (CD-ROM)

Data Files

mkdir /<path to install>/quake2
mount /cdrom
cp -r /cdrom/Install/Data/baseq2 /<path to install>/quake2

Binaries

cd /<path to install>/quake2
wget ftp://ftp.idsoftware.com/idstuff/quake2/unix/quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz
tar xvzf quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz

Launcher

echo \#\!/bin/sh > quake2_
echo cd \"/<path to install>/quake2\" >> quake2_
echo exec ./quake2 \"\$\@\" >> quake2_

md5sum

f77d245ef7f011617625ad8ee0d0588e  baseq2/gamei386.so
1ec55a724dc3109fd50dde71ab581d70  baseq2/pak0.pak
c8217cc5557b672a87fc210c2347d98d  baseq2/pak2.pak

Troubleshooting

Rendering

sudo echo /<path to isntall>/quake2 > etc/quake2.conf
ln -s /usr/lib32/libGL.so.1 libGL.so
ln -s libGL.so opengl32

Sound

If you have no sound with the following error message in console

/dev/dsp: Input/output error
Could not mmap /dev/dsp

you can try the following fix

sudo vi /etc/init.d/bootmisc.sh
add "echo 'quake2 0 0 direct' > /proc/asound/card0/pcm0p/oss" above : exit 0

Playing

GL Renderer

./quake2 +set vid_ref glx

Software Renderer

./quake2 +set vid_ref softx

Quake 2 Mods

Web Links

Comments

Quake 2 is in Multiverse, and is called quake2. (However, for me it fails with a message: Error: Couldn't load pics/colormap.pcx ) -- Warbo The quake2 package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot DateTime(2006-08-27T02:41:11Z)

            • Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo