Blender2.5x-2.6完全教程 4.1.5:修订间差异
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=第 4.1.5 | =第 4.1.5 节 油彩铅笔图层设置 (gp_layer)= | ||
右侧Properties特性栏Grease Pencil油彩铅笔栏目 | |||
{| align=center border=0 style="width: 100%;" | |||
|+ '''Grease Pencil 油彩铅笔''' | |||
|- bgcolor=#FFDDAA | |||
| style="width: 10%;" | 铅笔 | |||
| style="width: 10%;" | (下拉菜单) | |||
| style="width: 15%;" | 油彩铅笔数据列表 | |||
| style="width: 35%;" | Browse Grease Pencil Data to be linked | |||
| style="width: 30%;" | 浏览需要链接的油彩铅笔数据块 | |||
|- bgcolor=#FFDDAA | |||
| GPencil | |||
| (文本框) | |||
| 油彩铅笔名称 | |||
| Unique datablock ID name | |||
| 指定数据块序列号名称 | |||
|- bgcolor=#FFDDAA | |||
| F | |||
| (按钮) | |||
| | |||
| Save this datablock even if it has no user | |||
| 保存当前数据块,即使以后没有任何用户链接使用依然保留 | |||
|- bgcolor=#FFDDAA | |||
| + | |||
| (按钮) | |||
| 添加 | |||
| Add new Grease Pencil datablock | |||
| 添加新的油彩铅笔数据块 | |||
|- bgcolor=#FFDDAA | |||
| X | |||
| (按钮) | |||
| 清除 | |||
| Unlink active Grease Pencil datablock | |||
| 取消活动油彩铅笔数据块的链接(不删除) | |||
|- bgcolor=#FFFFFF | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| New Layer | |||
| (按钮) | |||
| 新建图层 | |||
| Add new Grease Pencil layer for the active Grease Pencil datablock | |||
| 为活动的油彩铅笔数据块添加新的油彩铅笔图层 | |||
|- bgcolor=#FFDDAA | |||
| Delete Frame | |||
| (按钮) | |||
| 删除帧 | |||
| Delete the active frame for the active Grease Pencil datablock | |||
| 为活动的油彩铅笔数据块删除活动帧 | |||
|- bgcolor=#FFDDAA | |||
| Convert | |||
| (按钮) | |||
| 转换 | |||
| Convert the active Grease Pencil layer to a new object | |||
| 把活动的油彩铅笔图层转换为一个新的物体(图层数据依然保留) | |||
|- bgcolor=#FFDDAA | |||
| align=right | Path | |||
| (菜单) | |||
| 路径 | |||
| Convert Grease Pencil | |||
| 转换油彩铅笔的菜单可选项 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Bezier Curve | |||
| (菜单) | |||
| 贝氏曲线 | |||
| Convert Grease Pencil | |||
| 转换油彩铅笔的菜单可选项 | |||
|} | |||
{| align=center border=0 style="width: 100%;" | {| align=center border=0 style="width: 100%;" | ||
|+ '''Grease Pencil Layer 油彩铅笔图层''' | |+ '''Grease Pencil Layer 油彩铅笔图层''' | ||
|- bgcolor=#FFDDAA | |||
| style="width: 8%;" | 单选框 | |||
| style="width: 12%;" | √ | |||
| style="width: 15%;" | 选定图层 | |||
| style="width: 35%;" | Set the active layer | |||
| style="width: 30%;" | 设置为活动图层 | |||
|- bgcolor=#FFDDAA | |||
| 锁头 | |||
| 开启/闭合 | |||
| 开启/锁定图层 | |||
| Protect layer from further editing and/or frame changes | |||
| 防止图层被进一步的编辑或动画帧改动 | |||
|- bgcolor=#FFDDAA | |||
| 眼睛 | |||
| 开启/闭合 | |||
| 可见/不可见 | |||
| Set layer Visibility | |||
| 设置图层可见性 | |||
|- bgcolor=#FFDDAA | |||
| 场记板 | |||
| 场记板/照相机 | |||
| 锁定当前帧 | |||
| Lock current frame displayed by layer | |||
| 锁定本图层的当前帧显示 | |||
|- bgcolor=#FFDDAA | |||
| GP_Layer | |||
| (文本框) | |||
| 图层名 | |||
| Layer name | |||
| 图层名称 | |||
|- bgcolor=#FFDDAA | |||
| X | |||
| (按钮) | |||
| 删除 | |||
| Delete layer | |||
| 删除图层('''没有警告提示,直接删除!''') | |||
|- bgcolor=#FFFFFF | |||
| | |||
| | |||
| | |||
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| | |||
|- bgcolor=#FFDDAA | |||
| 颜色块 | |||
| (选色板) | |||
| 笔画颜色 | |||
| Color for all strokes in this layer | |||
| 本图层中所有笔画的颜色 | |||
|- bgcolor=#FFDDAA | |||
| Opacity | |||
| 0.900 (0.3~1) | |||
| 透明度 | |||
| Layer Opacity | |||
| 图层透明度 | |||
|- bgcolor=#FFFFFF | |||
| | |||
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|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Onion Skinning | | Onion Skinning | ||
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| Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) | | Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) | ||
| 在当前活动帧两侧可显示的前后帧草图最大数量(设为0则只显示当前帧两侧“第一帧”可见的草图) | | 在当前活动帧两侧可显示的前后帧草图最大数量(设为0则只显示当前帧两侧“第一帧”可见的草图) | ||
|- bgcolor=#FFFFFF | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Thickness | |||
| 3 (1~10) | |||
| 笔画粗细 | |||
| Thickness of strokes (in pixels) | |||
| 笔画的粗细大小(以像素计算) | |||
|- bgcolor=#FFDDAA | |||
| X Ray | |||
| √ | |||
| X射线透视 | |||
| Make the layer draw in front of objects | |||
| 让所绘制的图层显示在物体的前面 | |||
|} | |} | ||
'''可以用Blener制作“手绘动画片”!''' | |||
http://dict.youdao.com/w/onion_skinning/ | http://dict.youdao.com/w/onion_skinning/ | ||
(请参考[[Blender2.5x-2.6完全教程_4.1.1|第 4.1.1 节]]) | |||
===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== | ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== |
2012年9月27日 (四) 11:15的版本
第 4.1.5 节 油彩铅笔图层设置 (gp_layer)
右侧Properties特性栏Grease Pencil油彩铅笔栏目
铅笔 | (下拉菜单) | 油彩铅笔数据列表 | Browse Grease Pencil Data to be linked | 浏览需要链接的油彩铅笔数据块 |
GPencil | (文本框) | 油彩铅笔名称 | Unique datablock ID name | 指定数据块序列号名称 |
F | (按钮) | Save this datablock even if it has no user | 保存当前数据块,即使以后没有任何用户链接使用依然保留 | |
+ | (按钮) | 添加 | Add new Grease Pencil datablock | 添加新的油彩铅笔数据块 |
X | (按钮) | 清除 | Unlink active Grease Pencil datablock | 取消活动油彩铅笔数据块的链接(不删除) |
New Layer | (按钮) | 新建图层 | Add new Grease Pencil layer for the active Grease Pencil datablock | 为活动的油彩铅笔数据块添加新的油彩铅笔图层 |
Delete Frame | (按钮) | 删除帧 | Delete the active frame for the active Grease Pencil datablock | 为活动的油彩铅笔数据块删除活动帧 |
Convert | (按钮) | 转换 | Convert the active Grease Pencil layer to a new object | 把活动的油彩铅笔图层转换为一个新的物体(图层数据依然保留) |
Path | (菜单) | 路径 | Convert Grease Pencil | 转换油彩铅笔的菜单可选项 |
Bezier Curve | (菜单) | 贝氏曲线 | Convert Grease Pencil | 转换油彩铅笔的菜单可选项 |
单选框 | √ | 选定图层 | Set the active layer | 设置为活动图层 |
锁头 | 开启/闭合 | 开启/锁定图层 | Protect layer from further editing and/or frame changes | 防止图层被进一步的编辑或动画帧改动 |
眼睛 | 开启/闭合 | 可见/不可见 | Set layer Visibility | 设置图层可见性 |
场记板 | 场记板/照相机 | 锁定当前帧 | Lock current frame displayed by layer | 锁定本图层的当前帧显示 |
GP_Layer | (文本框) | 图层名 | Layer name | 图层名称 |
X | (按钮) | 删除 | Delete layer | 删除图层(没有警告提示,直接删除!) |
颜色块 | (选色板) | 笔画颜色 | Color for all strokes in this layer | 本图层中所有笔画的颜色 |
Opacity | 0.900 (0.3~1) | 透明度 | Layer Opacity | 图层透明度 |
Onion Skinning | (可勾选) | 传统动画描图纸形式(像洋葱皮一样透明重叠在一起可见) | Ghost frames on either side of frame | 在当前帧的两侧显示前后帧的影子(您可以在同一时间看到其他几帧的稍暗版本,距离越远,影子越暗) |
Frames | 0 (0~120) | 可显示的前后帧数量 | Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) | 在当前活动帧两侧可显示的前后帧草图最大数量(设为0则只显示当前帧两侧“第一帧”可见的草图) |
Thickness | 3 (1~10) | 笔画粗细 | Thickness of strokes (in pixels) | 笔画的粗细大小(以像素计算) |
X Ray | √ | X射线透视 | Make the layer draw in front of objects | 让所绘制的图层显示在物体的前面 |
可以用Blener制作“手绘动画片”!
http://dict.youdao.com/w/onion_skinning/
(请参考第 4.1.1 节)