Blender2.5x-2.6完全教程 4.1.5:修订间差异
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http://dict.youdao.com/w/onion_skinning/ | http://dict.youdao.com/w/onion_skinning/ | ||
1) go RENDER BUTTONS | *1) go RENDER BUTTONS | ||
2) Choose PNG | *2) Choose PNG | ||
3) press RGBA | *3) press RGBA | ||
4) and in RENDER PANEL - press Premu for disable white edges | *4) and in RENDER PANEL - press Premu for disable white edges | ||
5) F12 - render scene | *5) F12 - render scene | ||
6) F3 - save to png file with alpha channel ... | *6) F3 - save to png file with alpha channel ... | ||
that is all ... Wink | that is all ... Wink | ||
Video Sequence Editor导入图片序列:然后选中上下两段素材 | |||
*add--effect strio...---Alpha Over | |||
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2012年9月26日 (三) 19:00的版本
第 4.1.5 节 油彩铅笔手绘动画 (freehand)
Blender也可以用于制作2D平面动画,而且方法有很多种。这里将介绍如何使用Grease Pencil油彩铅笔来制作Feehand手绘动画,并且输出完整的图像序列。当然也可以把手绘动画与3D动画结合起来,这一切都能实现。没有做不到,只有想不到。
Onion Skinning | (可勾选) | 传统动画描图纸形式(像洋葱皮一样透明重叠在一起可见) | Ghost frames on either side of frame | 在当前帧的两侧显示前后帧的影子(您可以在同一时间看到其他几帧的稍暗版本,距离越远,影子越暗) |
Frames | 0 (0~120) | 可显示的前后帧数量 | Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) | 在当前活动帧两侧可显示的前后帧草图最大数量(设为0则只显示当前帧两侧“第一帧”可见的草图) |
http://www.olivier-ladeuix.com/blog/2011/08/06/blender-grease-pencil/
The easiest way to export the whole 3D viewport, including all grease pencil annotation, is by clicking the rightmost button in the viewport’s menu (with clapperboard icon and “OpenGL render active viewport” tooltip). The result shares some settings with regular render in the Properties window -> Render tab.
http://dict.youdao.com/w/onion_skinning/
- 1) go RENDER BUTTONS
- 2) Choose PNG
- 3) press RGBA
- 4) and in RENDER PANEL - press Premu for disable white edges
- 5) F12 - render scene
- 6) F3 - save to png file with alpha channel ...
that is all ... Wink Video Sequence Editor导入图片序列:然后选中上下两段素材
- add--effect strio...---Alpha Over