Blender2.5x-2.6完全教程 3.1.3:修订间差异
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|+ '''Proportional Editing Falloff 比重编辑衰减''' | |+ '''Proportional Editing Falloff 比重编辑衰减''' | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| style="width: 12%;" | | | style="width: 12%;" | Random | ||
| style="width: 5%;" | | | style="width: 5%;" | | ||
| style="width: 8%;" | | | style="width: 8%;" | 随机 | ||
| style="width: 45%;" | | | style="width: 45%;" | Random: Random falloff | ||
| style="width: 30%;" | | | style="width: 30%;" | 随机衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Constant | |||
| | | | ||
| | | 恒量 | ||
| | | Constant: Constant falloff | ||
| | | 恒量衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Linear | |||
| | | | ||
| | | 线性 | ||
| | | Linear: Linearfalloff | ||
| | | 线性衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Sharp | |||
| | | | ||
| | | 尖锐 | ||
| | | Sharp: Sharp falloff | ||
| | | 尖锐衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Root | |||
| | | | ||
| | | 根形 | ||
| | | Root: Root falloff | ||
| | | 根形衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| Sphere | |||
| | | | ||
| | | 球形 | ||
| | | Spherical falloff | ||
| | | 球形衰减 | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| | | Smooth | ||
| √ | | √ | ||
| | | 圆滑 | ||
| | | Smooth: Smooth falloff | ||
| | | 圆滑衰减 | ||
|} | |} | ||
2012年1月14日 (六) 16:00的版本
第 3.1.3 节 比重衰减 (proportional)
Proportional Editing mode, allows transforms with distance fall-off. 比重编辑模式,允许按距离衰减的变换。
Connected | 连接 | Connected: Proportional Editing using connected geometry only | 连接:比重编辑仅用于被连接着的几何体 | |
Enable | 启用 | Enable: Proportional Editing enable | 启用:启用比重编辑 | |
Disable | √ | 禁用 | Disable: Proportional Editing disable | 禁用:禁用比重编辑 |
Falloff type for proportional editing mode 比重编辑的衰减类型
Random | 随机 | Random: Random falloff | 随机衰减 | |
Constant | 恒量 | Constant: Constant falloff | 恒量衰减 | |
Linear | 线性 | Linear: Linearfalloff | 线性衰减 | |
Sharp | 尖锐 | Sharp: Sharp falloff | 尖锐衰减 | |
Root | 根形 | Root: Root falloff | 根形衰减 | |
Sphere | 球形 | Spherical falloff | 球形衰减 | |
Smooth | √ | 圆滑 | Smooth: Smooth falloff | 圆滑衰减 |
- View视图里默认已有并已选中Cube立方体 ⇒ Tab 切换到Edit编辑模式(默认已全选点线面) ⇒