Blender2.5x-2.6完全教程 1.4.2:修订间差异
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以内容'=第 1.4.1 节 编辑 (editing)= 以下为Editing编辑标签页里的可修改选项信息: {| align=center border=0 style="width: 100%;" |+ '''User Preferenc…'创建新页面 |
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=第 1.4. | =第 1.4.2 节 编辑 (editing)= | ||
User Preferences用户自定义窗口里的Editing编辑标签页,用于设定Edit Mode编辑模式下的操作规范和预设参数,以下为Editing编辑标签页里的可修改选项信息: | |||
{| align=center border=0 style="width: 100%;" | {| align=center border=0 style="width: 100%;" | ||
|+ '''User Preferences 用户自定义 Editing 编辑''' | |+ '''User Preferences 用户自定义 Editing 编辑''' | ||
|- bgcolor=#EECC55 | |- bgcolor=#EECC55 | ||
| style="width: 20%;" | Link Materials To | | style="width: 20%;" | Link Materials To | ||
| style="width: 25%;" | | | style="width: 25%;" | 切换材料链接到物体数据或物体块 | ||
| style="width: 10%;" | | | style="width: 10%;" | | ||
| style="width: 45%;" | | | style="width: 45%;" | Toggle whether the materials is linked to object data or the object block | ||
|- bgcolor=#FFDDAA | |||
| align=right | ObData | |||
| 物体数据 | |||
| √ | |||
| 在大纲列表编辑器中,材质是网格物体的子类 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Object | |||
| 物体 | |||
| | |||
| 在大纲列表编辑器中,材质与网格物体并列 | |||
|- bgcolor=#EECC55 | |||
| New Objects | |||
| 新物体 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Enter Edit Mode | |||
| 添加一个新物体后自动进入编辑模式 | |||
| | |||
| Enter Edit Mode automatically after adding a new object | |||
|- bgcolor=#FFDDAA | |||
|align=left | Align To | |||
| 从一个3D视图菜单添加物体时,对齐物体到视图方向或世界坐标 | |||
| | |||
| When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates | |||
|- bgcolor=#FFDDAA | |||
| align=right | View | |||
| 视图 | |||
| | |||
| 新物体与屏幕垂直 | |||
|- bgcolor=#FFDDAA | |||
| align=right | World | |||
| 世界 | |||
| √ | |||
| 新物体与全局坐标垂直 | |||
|- bgcolor=#EECC55 | |||
| Undo | |||
| 撤销 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Global Undo | |||
| 全局撤销,实现撤销操作需要在内存中保留完整的文件备份,所以会占用额外的内存 | |||
| √ | |||
| Global Undo works by keeping a full copy of the file itself in memory, so takes extra memory | |||
|- bgcolor=#FFDDAA | |||
| align=right | Steps | |||
| 可撤销的步数(较小的值节省内存) | |||
| 32 (0~64) | |||
| Number of undo steps available (smaller values conserve memory) | |||
|- bgcolor=#FFDDAA | |||
| align=right | Memory Limit | |||
| 最大可用内存限制(MB兆字节,0则无限制) | |||
| 0 (0~32767) | |||
| Maximum memory usage in megabytes (0 means unlimited) | |||
|- bgcolor=#EECC55 | |||
| Grease Pencil | |||
| 油彩铅笔 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Manhattan Distance | |||
| 曼哈顿距离,勾画线条时笔触对应鼠标每次物理轴移的像素数 | |||
| 1 (0~100) | |||
| Pixels moved by mouse per axis when drawing stroke | |||
|- bgcolor=#FFDDAA | |||
| align=right | Euclidean Distance | |||
| 欧几里德距离,勾画线条时笔触每个像素对应鼠标移动的间距 | |||
| 2 (0~100) | |||
| Distance moved by mouse when drawing stroke (in pixels) to include | |||
|- bgcolor=#FFDDAA | |||
| align=right | Eraser Radius | |||
| 橡皮擦半径 | |||
| 25 (0~100) | |||
| Radius of eraser 'brush' | |||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | Smooth Stroke | |||
| 圆滑处理最终的线条 | |||
| √ | |||
| Smooth the final stroke | |||
|- bgcolor=#EECC55 | |||
| Playback | |||
| 播放 | |||
| | | | ||
| | | | ||
|- bgcolor=#FFDDAA | |||
| align=right | Allow Negative Frames | |||
| 当前帧编号数可手动设置为负数帧 | |||
| | |||
| Current frame number can be manually set to a negative frames | |||
|- bgcolor=#EECC55 | |||
| Animation Editors | |||
| 动画编辑器 | |||
| | | | ||
| | | | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | F-Curve Visibility: | |||
| F功能曲线可见度 | |||
| 0.250 (0.001~1) | |||
| Amount that unselected F-Curve stand out from the background (Graph Editor) | |||
|- bgcolor=#EECC55 | |||
| Keyframing | |||
| 关键帧 | |||
| | |||
| | | | ||
|- bgcolor=#FFDDAA | |||
| align=right | Visual Keying | |||
| 约束物体自动使用可见的键控 | |||
| | | | ||
| Use Visual keying automatically for constrained objects | |||
|- bgcolor=#FFDDAA | |||
| align=right | Only Insert Needed | |||
| 仅在需要时插入关键帧 | |||
| | | | ||
| Keyframe insertion only when Keyframe need | |||
|- bgcolor=#EECC55 | |||
| Auto Keyframing | |||
| 为物体和骨胳自动插入关键帧 | |||
| | |||
| Automatic keyframe insertion for objects and bones | |||
|- bgcolor=#FFDDAA | |||
| align=right | Only Insert Available | |||
| 在可用曲线中自动插入关键帧 | |||
| | |||
| Automatic keyframe insertion in available curves | |||
|- bgcolor=#EECC55 | |||
| New F-Curve Defaults | |||
| 新增F功能曲线时的默认值 | |||
| | |||
| function curve | |||
|- bgcolor=#FFDDAA | |||
|align=left | Interpolation | |||
| 插值类型 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Bezier | |||
| 贝塞尔 | |||
| √ | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Linear | |||
| 线性 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Constant | |||
| 常量 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=left |Handles | |||
| 处理方式 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Aligned | |||
| 均衡 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Vector | |||
| 矢量 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Auto | |||
| 自动 | |||
| √ | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Free | |||
| 自由 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | XYZ to RGB | |||
| 用RGB颜色标示在功能曲线上新增的变换(位移、旋转、缩放),所用颜色基于变换坐标轴XYZ | |||
| √ | |||
| Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is base on the transform axis | |||
|- bgcolor=#EECC55 | |||
| Transform | |||
| 变换 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Release confirms | |||
| 使用鼠标拖曳移动东西时,放开按键即确认操作。 | |||
| | |||
| Moving things with a mouse drag confirms when releasing the button | |||
|- bgcolor=#EECC55 | |||
| Sculpt Overlay Color | |||
| 雕塑叠加纹理颜色 | |||
| | |||
| Color of texture overlay | |||
|- bgcolor=#FFDDAA | |||
| | |||
| 色彩选取面板 | |||
| bgcolor=#000000 | | |||
| | |||
|- bgcolor=#EECC55 | |||
| Duplicate Data | |||
| 复制数据 | |||
| | |||
| 与物体一起被复制的相关数据 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Mesh | |||
| 网格物体 | |||
| √ | |||
| Causes mesh data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Surface | |||
| 表面 | |||
| √ | |||
| Causes surface data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Curve | |||
| 曲线 | |||
| √ | |||
| Causes curve data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Text | |||
| 文字 | |||
| √ | |||
| Causes text data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Metaball | |||
| 数学衍生球 | |||
| √ | |||
| Causes metaball data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Armature | |||
| 轴动结构 | |||
| √ | |||
| Causes armature data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Lamp | |||
| 灯 | |||
| √ | |||
| Causes lamp data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Material | |||
| 材质 | |||
| | |||
| Causes Material data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Texture | |||
| 纹理 | |||
| | |||
| Causes texture data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Action | |||
| 动作 | |||
| √ | |||
| Causes action data to be duplicated with the object | |||
|- bgcolor=#FFDDAA | |||
| align=right | Particle | |||
| 粒子 | |||
| | | | ||
| Causes particle data to be duplicated with the object | |||
|} | |} | ||
[[Image:Blender-tutorial_1-4-2_01.png]] | |||
===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== | ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== |
2012年8月30日 (四) 09:50的最新版本
第 1.4.2 节 编辑 (editing)
User Preferences用户自定义窗口里的Editing编辑标签页,用于设定Edit Mode编辑模式下的操作规范和预设参数,以下为Editing编辑标签页里的可修改选项信息:
Link Materials To | 切换材料链接到物体数据或物体块 | Toggle whether the materials is linked to object data or the object block | |
ObData | 物体数据 | √ | 在大纲列表编辑器中,材质是网格物体的子类 |
Object | 物体 | 在大纲列表编辑器中,材质与网格物体并列 | |
New Objects | 新物体 | ||
Enter Edit Mode | 添加一个新物体后自动进入编辑模式 | Enter Edit Mode automatically after adding a new object | |
Align To | 从一个3D视图菜单添加物体时,对齐物体到视图方向或世界坐标 | When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates | |
View | 视图 | 新物体与屏幕垂直 | |
World | 世界 | √ | 新物体与全局坐标垂直 |
Undo | 撤销 | ||
Global Undo | 全局撤销,实现撤销操作需要在内存中保留完整的文件备份,所以会占用额外的内存 | √ | Global Undo works by keeping a full copy of the file itself in memory, so takes extra memory |
Steps | 可撤销的步数(较小的值节省内存) | 32 (0~64) | Number of undo steps available (smaller values conserve memory) |
Memory Limit | 最大可用内存限制(MB兆字节,0则无限制) | 0 (0~32767) | Maximum memory usage in megabytes (0 means unlimited) |
Grease Pencil | 油彩铅笔 | ||
Manhattan Distance | 曼哈顿距离,勾画线条时笔触对应鼠标每次物理轴移的像素数 | 1 (0~100) | Pixels moved by mouse per axis when drawing stroke |
Euclidean Distance | 欧几里德距离,勾画线条时笔触每个像素对应鼠标移动的间距 | 2 (0~100) | Distance moved by mouse when drawing stroke (in pixels) to include |
Eraser Radius | 橡皮擦半径 | 25 (0~100) | Radius of eraser 'brush' |
Smooth Stroke | 圆滑处理最终的线条 | √ | Smooth the final stroke |
Playback | 播放 | ||
Allow Negative Frames | 当前帧编号数可手动设置为负数帧 | Current frame number can be manually set to a negative frames | |
Animation Editors | 动画编辑器 | ||
F-Curve Visibility: | F功能曲线可见度 | 0.250 (0.001~1) | Amount that unselected F-Curve stand out from the background (Graph Editor) |
Keyframing | 关键帧 | ||
Visual Keying | 约束物体自动使用可见的键控 | Use Visual keying automatically for constrained objects | |
Only Insert Needed | 仅在需要时插入关键帧 | Keyframe insertion only when Keyframe need | |
Auto Keyframing | 为物体和骨胳自动插入关键帧 | Automatic keyframe insertion for objects and bones | |
Only Insert Available | 在可用曲线中自动插入关键帧 | Automatic keyframe insertion in available curves | |
New F-Curve Defaults | 新增F功能曲线时的默认值 | function curve | |
Interpolation | 插值类型 | ||
Bezier | 贝塞尔 | √ | |
Linear | 线性 | ||
Constant | 常量 | ||
Handles | 处理方式 | ||
Aligned | 均衡 | ||
Vector | 矢量 | ||
Auto | 自动 | √ | |
Free | 自由 | ||
XYZ to RGB | 用RGB颜色标示在功能曲线上新增的变换(位移、旋转、缩放),所用颜色基于变换坐标轴XYZ | √ | Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is base on the transform axis |
Transform | 变换 | ||
Release confirms | 使用鼠标拖曳移动东西时,放开按键即确认操作。 | Moving things with a mouse drag confirms when releasing the button | |
Sculpt Overlay Color | 雕塑叠加纹理颜色 | Color of texture overlay | |
色彩选取面板 | |||
Duplicate Data | 复制数据 | 与物体一起被复制的相关数据 | |
Mesh | 网格物体 | √ | Causes mesh data to be duplicated with the object |
Surface | 表面 | √ | Causes surface data to be duplicated with the object |
Curve | 曲线 | √ | Causes curve data to be duplicated with the object |
Text | 文字 | √ | Causes text data to be duplicated with the object |
Metaball | 数学衍生球 | √ | Causes metaball data to be duplicated with the object |
Armature | 轴动结构 | √ | Causes armature data to be duplicated with the object |
Lamp | 灯 | √ | Causes lamp data to be duplicated with the object |
Material | 材质 | Causes Material data to be duplicated with the object | |
Texture | 纹理 | Causes texture data to be duplicated with the object | |
Action | 动作 | √ | Causes action data to be duplicated with the object |
Particle | 粒子 | Causes particle data to be duplicated with the object |