“UbuntuHelp:Games/Native/Quake2”的版本间的差异
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Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo | Quake 2 is in Multiverse, and is called <code><nowiki>quake2</nowiki></code>. (However, for me it fails with a message: <code><nowiki>Error: Couldn't load pics/colormap.pcx</nowiki></code> ) -- Warbo | ||
− | + | The <code><nowiki>quake2</nowiki></code> package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot [[DateTime(2006-08-27T02:41:11Z)]] | |
****** Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo | ****** Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo | ||
2007年5月24日 (四) 09:53的版本
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目录
Quake 2
Instructions to install Quake 2 and popular Quake 2 mods.
Installation (CD-ROM)
Data Files
mkdir /<path to install>/quake2 mount /cdrom cp -r /cdrom/Install/Data/baseq2 /<path to install>/quake2
Binaries
cd /<path to install>/quake2 wget ftp://ftp.idsoftware.com/idstuff/quake2/unix/quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz tar xvzf quake2-3.20-glibc-i386-unknown-linux2.0.tar.gz
Launcher
echo \#\!/bin/sh > quake2_ echo cd \"/<path to install>/quake2\" >> quake2_ echo exec ./quake2 \"\$\@\" >> quake2_
md5sum
f77d245ef7f011617625ad8ee0d0588e baseq2/gamei386.so 1ec55a724dc3109fd50dde71ab581d70 baseq2/pak0.pak c8217cc5557b672a87fc210c2347d98d baseq2/pak2.pak
Troubleshooting
Rendering
sudo echo /<path to isntall>/quake2 > etc/quake2.conf ln -s /usr/lib32/libGL.so.1 libGL.so ln -s libGL.so opengl32
Sound
If you have no sound with the following error message in console
/dev/dsp: Input/output error Could not mmap /dev/dsp
you can try the following fix
sudo vi /etc/init.d/bootmisc.sh add "echo 'quake2 0 0 direct' > /proc/asound/card0/pcm0p/oss" above : exit 0
Playing
GL Renderer
./quake2 +set vid_ref glx
Software Renderer
./quake2 +set vid_ref softx
Quake 2 Mods
Web Links
Comments
Quake 2 is in Multiverse, and is called quake2
. (However, for me it fails with a message: Error: Couldn't load pics/colormap.pcx
) -- Warbo
The quake2
package in Multiverse isn't the full game, just the game engine. The engine is open sourced, but the game artwork and such has never been. -- Madpilot DateTime(2006-08-27T02:41:11Z)
- Yes, when the package used to work for me (in Breezy) it would only play one (presumably freeware) level, but I was actually wondering if the "Binaries" section could include the package as well, or doesn't the Multiverse package work like that? (I know a few Doom packages which ask for the path to the WAD files and they work fine, but I only have Quake games on N64 so I haven't been able to test such a thing on my PC) -- Warbo