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Blender2.5x-2.6完全教程 1.4.2
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=第 1.4.2 节 编辑 (editing)= User Preferences用户自定义窗口里的Editing编辑标签页,用于设定Edit Mode编辑模式下的操作规范和预设参数,以下为Editing编辑标签页里的可修改选项信息: {| align=center border=0 style="width: 100%;" |+ '''User Preferences 用户自定义 Editing 编辑''' |- bgcolor=#EECC55 | style="width: 20%;" | Link Materials To | style="width: 25%;" | 切换材料链接到物体数据或物体块 | style="width: 10%;" | | style="width: 45%;" | Toggle whether the materials is linked to object data or the object block |- bgcolor=#FFDDAA | align=right | ObData | 物体数据 | √ | 在大纲列表编辑器中,材质是网格物体的子类 |- bgcolor=#FFDDAA | align=right | Object | 物体 | | 在大纲列表编辑器中,材质与网格物体并列 |- bgcolor=#EECC55 | New Objects | 新物体 | | |- bgcolor=#FFDDAA | align=right | Enter Edit Mode | 添加一个新物体后自动进入编辑模式 | | Enter Edit Mode automatically after adding a new object |- bgcolor=#FFDDAA |align=left | Align To | 从一个3D视图菜单添加物体时,对齐物体到视图方向或世界坐标 | | When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates |- bgcolor=#FFDDAA | align=right | View | 视图 | | 新物体与屏幕垂直 |- bgcolor=#FFDDAA | align=right | World | 世界 | √ | 新物体与全局坐标垂直 |- bgcolor=#EECC55 | Undo | 撤销 | | |- bgcolor=#FFDDAA | align=right | Global Undo | 全局撤销,实现撤销操作需要在内存中保留完整的文件备份,所以会占用额外的内存 | √ | Global Undo works by keeping a full copy of the file itself in memory, so takes extra memory |- bgcolor=#FFDDAA | align=right | Steps | 可撤销的步数(较小的值节省内存) | 32 (0~64) | Number of undo steps available (smaller values conserve memory) |- bgcolor=#FFDDAA | align=right | Memory Limit | 最大可用内存限制(MB兆字节,0则无限制) | 0 (0~32767) | Maximum memory usage in megabytes (0 means unlimited) |- bgcolor=#EECC55 | Grease Pencil | 油彩铅笔 | | |- bgcolor=#FFDDAA | align=right | Manhattan Distance | 曼哈顿距离,勾画线条时笔触对应鼠标每次物理轴移的像素数 | 1 (0~100) | Pixels moved by mouse per axis when drawing stroke |- bgcolor=#FFDDAA | align=right | Euclidean Distance | 欧几里德距离,勾画线条时笔触每个像素对应鼠标移动的间距 | 2 (0~100) | Distance moved by mouse when drawing stroke (in pixels) to include |- bgcolor=#FFDDAA | align=right | Eraser Radius | 橡皮擦半径 | 25 (0~100) | Radius of eraser 'brush' |- bgcolor=#FFDDAA | align=right | Smooth Stroke | 圆滑处理最终的线条 | √ | Smooth the final stroke |- bgcolor=#EECC55 | Playback | 播放 | | |- bgcolor=#FFDDAA | align=right | Allow Negative Frames | 当前帧编号数可手动设置为负数帧 | | Current frame number can be manually set to a negative frames |- bgcolor=#EECC55 | Keyframing | 关键帧 | | |- bgcolor=#FFDDAA | align=right | Visual Keying | 约束物体自动使用可见的键控 | | Use Visual keying automatically for constrained objects |- bgcolor=#FFDDAA | align=right | Only Insert Needed | 仅在需要时插入关键帧 | | Keyframe insertion only when Keyframe need |- bgcolor=#EECC55 | Auto Keyframing | 为物体和骨胳自动插入关键帧 | | Automatic keyframe insertion for objects and bones |- bgcolor=#FFDDAA | align=right | Only Insert for Keying Set | 使用活动键控集自动插入关键帧 | | Automatic keyframe insertion use active keying Set |- bgcolor=#FFDDAA | align=right | Only Insert Available | 在可用曲线中自动插入关键帧 | | Automatic keyframe insertion in available curves |- bgcolor=#EECC55 | New F-Curve Defaults | 新增F功能曲线时的默认值 | | function curve |- bgcolor=#FFDDAA |align=left | Interpolation | 插值类型 | | |- bgcolor=#FFDDAA | align=right | Bezier | 贝塞尔 | √ | |- bgcolor=#FFDDAA | align=right | Linear | 线性 | | |- bgcolor=#FFDDAA | align=right | Constant | 常量 | | |- bgcolor=#FFDDAA | align=left |Handles | 处理方式 | | |- bgcolor=#FFDDAA | align=right | Aligned | 均衡 | | |- bgcolor=#FFDDAA | align=right | Vector | 矢量 | | |- bgcolor=#FFDDAA | align=right | Auto | 自动 | √ | |- bgcolor=#FFDDAA | align=right | Free | 自由 | | |- bgcolor=#FFDDAA | align=right | XYZ to RGB | 用RGB颜色标示在功能曲线上新增的变换(位移、旋转、缩放),所用颜色基于变换坐标轴XYZ | √ | Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is base on the transform axis |- bgcolor=#EECC55 | Transform | 变换 | | |- bgcolor=#FFDDAA | align=right | Release confirms | 使用鼠标拖曳移动东西时,放开按键即确认操作。 | | Moving things with a mouse drag confirms when releasing the button |- bgcolor=#EECC55 | Sculpt Overlay Color | 雕塑叠加纹理颜色 | | Color of texture overlay |- bgcolor=#FFDDAA | | 色彩选取面板 | bgcolor=#000000 | | |- bgcolor=#EECC55 | Duplicate Data | 复制数据 | | 与物体一起被复制的相关数据 |- bgcolor=#FFDDAA | align=right | Mesh | 网格物体 | √ | Causes mesh data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Surface | 表面 | √ | Causes surface data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Curve | 曲线 | √ | Causes curve data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Text | 文字 | √ | Causes text data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Metaball | 数学衍生球 | √ | Causes metaball data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Armature | 轴转结构 | √ | Causes armature data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Lamp | 灯 | √ | Causes lamp data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Material | 材质 | | Causes Material data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Texture | 纹理 | | Causes texture data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Action | 动作 | | Causes action data to be duplicated with the object |- bgcolor=#FFDDAA | align=right | Particle | 粒子 | | Causes particle data to be duplicated with the object |} [[Image:Blender-tutorial_1-4-2_01.png]] ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>===
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